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Matzerath
We are all the rodeo bull: our balls tied up by cowboys, we flail in an arena of rednecks, and are finally harassed by clowns...

Age 56, Male

Wage Slave

Never Again (maybe)

KalifornI-AAA

Joined on 7/8/01

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Matzerath's News

Posted by Matzerath - April 23rd, 2014


I have completed the port of my first really successful game project, Spike: A Love Story, first sponsored right here on Newgrounds in like 1946 or something (2011)! It's free, and can be found here:
https://play.google.com/store/apps/details?id=com.heyhouser.spike
Hopefully it works on all 8 million variations of Android devices that are out there! I did fresh bug-fixing, and cried a lot as I tried to work on that ancient code. There are a few new gimmicks added as well: gore settings, confetti settings, and a new trick ... so come experience the joy of playing what was already a difficult game at 60 fps with a touchpad! Whee!
Let me know if it works on your respective device, and whether or not it looks perty or like ass!
-- if anyone's curious about the technical aspects of all this, I'll babble about it soon. I used Haxe-OpenFL-HaxePunk for the port. I'll be continuing to update it as I learn new stuff -- I really want to add motion control (is that what you call it), so you can tip your tablet to make Spikey strike. In case the game wasn't impossible enough already.

(FYI - the major version of the sequel is still in the works!)
Thank you for your time!


Posted by Matzerath - February 17th, 2014


I came across this awesome playthrough of my game Misadventure the other day -- dude blazes through it. Such things warm the cockles of my heart! Warning: Spoilers-arama. Game here:http://www.newgrounds.com/portal/view/617863

Video here:

http://youtu.be/sQFk34TqH34

 


Posted by Matzerath - November 22nd, 2013


I'm just happy people are still playing it! But could some of you throw an old dog with OCD a bone and get that sucker over the 300,000 mark? You will be helping a strange person with a meaningless accomplishment, and playing a messed-up game about oranges at the same time! Whee hoo!
Oops. forgot the link for THE ENTIRE DAY:
Orange Roulette
IT IS DONE. Thanks everybody!
(Of course, if you want to play it anyway, that's cool with me, too.)


Posted by Matzerath - August 1st, 2013


For anyone still interested, I've added an 'easy mode' with checkpoints for Orange Roulette. Let me know if I hideously broke anything! Also, the last character medal will only unlock on 'Iron Orange' mode, and 'Luck an is illusion' has also been moved to 'Iron Orange', but can be achieved on any completed game in that mode. Woop!
Luv,
Matzerath


Posted by Matzerath - July 31st, 2013


Just for the hell of it, I updated my game Orange Roulette with two new orange adversaries. The game is officially TWO ORANGES HARDER, and is now a true test of your luck/psychic powers. I also made it a little creepier. So for those of you who enjoy playing cruel, creepy, completely random games about victimized oranges, you are welcome.
Orange Roulette Link

Oranges. Those poor oranges.


Posted by Matzerath - May 30th, 2013


Hello all! Thanks to those of you that played and rated 'Misadventure'! It was a pretty weird experiment, making fun of games that existed before many of you were born, played on tube-based televisions in stucco-walled apartments while people disco danced in the streets. But I'm happy with the reaction! I WAS hoping for more of a religious backlash, but whatever.
This was made during one of the roughest times of my life. Getting it out there sorta closed the door on that period, and though I still have a gaping hole to crawl out of, it really helps to focus on people giving praise, hatred, bug-reports and complaints about old-timey game controls.
The bad times for me have lasted several years, really -- but it was during that time that I got back into programming, and it soon became a major obsession/distraction, and Tom Fulp and Newgrounds, as they have been for years, were major parts of this new focus. Now I feel I've boosted my skills considerably, though with friggin' technology changing practically every day it's a constant fight to stay up-to-date. Friggin' progress! Gettin' too old for this shit!
Anyway, as I've stated previously, if I can do this stuff, you all can. Go make things! Make a video-game, make a board-game, make giant phalluses out of tin foil with a Jacob's Ladder crackling between them.
My motto: There's nearly infinite bad ideas for video-games out there. Just gotta make as many as I can!

P.S. I just discovered there are almost a hundred Let's Plays for 'Orange Roulette.' That's fucking scary.

Matzerath Sews Socks That Smell


Posted by Matzerath - December 13th, 2012


I hope you like it! Spikey Too is an ongoing project -- it's a big boy, hopefully it runs OK for most of you! Waiting in the wings are other silly modes that are coming together, strange and horrifying things; Spikey things.
My plan: Several of these will be released here as solo game posts, for the yucks. Eventually this is all gonna be compiled into one big gargantuan monstrosity! Yes!
So I'll keep you posted on developments, AS THEY HAPPEN.
Love,
Matzerath


Posted by Matzerath - May 29th, 2012


So while working on my sequel to Spike: A Love Story, I have a few other projects I'm also finishing up. The first of these is Orange Roulette.
These side games are also great for testing out some new animation techniques! And for anyone interested, the gun in the game is a simulated six-shooter, using an array to truly move the 'bullet'. I was even weird enough to simulate the cylinder 'spin', as well -- it's not just a random number pick.
And I'm pretty sure there's no previous 'russian roulette' game that has a story with an ending. If anyone can prove me wrong, go for it! I probably am!


Posted by Matzerath - March 22nd, 2012


In what was probably an ill-advised experiment, I wanted to try a Kickstarter before every old school game developer took up space with their retro-hip money-making extravaganzas, so I've been trying to fund development for Spike: A Love Story Too, sequel to a game made popular on Newgrounds itself.
http://www.newgrounds.com/portal/view/568517
It's gone well, but it's been a major chore just to get halfway to my meager goal. The theme is a hard sell, to be sure, but I at least managed to climb the charts. Strangely, making Bob Ross an in-game character brought in the bulk of my pledges.
You can check it out here:
http://www.kickstarter.com/projects/2063443760/s pike-a-love-story-too
Look if you wanna, I'm not fishing for moola as much as sharing the madness. It'll end on late Saturday/early Sunday, and we shall see what we shall see. It's been nuts, I'll say that much, and will share a post report on it all afterward. Spike will be made one way or the other -- but maybe later than sooner. And I've learned a lot about Kickstarter in the process, which will likely lead to another, even stranger attempt later in the year! Lord British will probably have his Kickstarter up by then.


Posted by Matzerath - March 13th, 2012


I made a Kickstarter earlier this month for a sequel to Spike: A Love Story ... this game!
Spike: A Love Story
Yes, a sequel. But how, you crazy dumbshit, you may ask. Well, while keeping the main theme, I plan to add as many modes as funding will allow me to cram in there. Saturday Morning Cartoon Mode! Edward Gorey Mode! Atari 2600 Mode! Also, the game will run on a random seed, which you can change yourself if you want to play a certain sequence again. And now you can play as the red-haired guy! And local co-op for lovers!
Check it out here, if you wish:
Kickstarter: Spike: A Love Story Too
Thank you for your attention!