So while working on my sequel to Spike: A Love Story, I have a few other projects I'm also finishing up. The first of these is Orange Roulette.
These side games are also great for testing out some new animation techniques! And for anyone interested, the gun in the game is a simulated six-shooter, using an array to truly move the 'bullet'. I was even weird enough to simulate the cylinder 'spin', as well -- it's not just a random number pick.
And I'm pretty sure there's no previous 'russian roulette' game that has a story with an ending. If anyone can prove me wrong, go for it! I probably am!
aattss
Always shoot the other person.
You shoot opponent
You shoot yourself
Opponent shoots himselt
You shoot opponent
You shoot yourself
Opponent shoots himselt
As you see, you are twice as likely to win as your opponent.
Matzerath
Truth!
The human has a definite advantage just by always getting first turn. As long as you don't blast yourself right away. And then the AI doesn't try to shoot you.